Posted in

UNO All Wild Rules: How to Play the All-Wild Deck

UNO All Wild rules graphic featuring colorful generic wild action cards beside the text “UNO ALL WILD RULES” and “Any card. Any turn.”

UNO All Wild is a fast, chaotic edition of the classic card game where every single card in the deck is a wild card. There is no colour or number matching at all — you can play any card on any turn, which means the action never stops and the lead can flip in seconds. Mattel launched UNO All Wild in January 2022, and its rules are close enough to standard UNO that anyone can pick it up in a minute, yet different enough to catch regular players off guard. This guide walks through the deck, the setup, every special wild card, scoring, and the one classic rule that has been removed entirely.

Key Points

  • Every card is wild — no colour or number matching; play any card on any turn.
  • 112 cards in the deck: one plain Wild plus seven action types.
  • Deal 7 cards each; 2–10 players, ages 7 and up.
  • Special wilds: Reverse, Skip, Skip Two (“Skip Everyone”), Draw 2, Draw 4, Targeted Draw Two and Forced Swap.
  • No Wild Draw 4 challenge — the rule is removed because colours do not matter.
  • Scoring: plain Wild = 20 points, action cards = 50 points; first to 500 points wins.

What is UNO All Wild?

UNO All Wild is a 112-card edition of UNO in which there are no red, green, blue or yellow number cards — only wild cards. Because every card is wild, the usual UNO rule of matching the colour or number of the top discard simply does not apply. On your turn you may put down any card you like, so play moves quickly and almost no one ever gets stuck without a legal move.

The goal is the same as classic UNO: be the first to get rid of all the cards in your hand each round, then score points for the cards your opponents are still holding. The twist is that the deck is packed with action cards, so hands swing wildly from turn to turn. If you enjoy comparing editions, it sits alongside the other UNO versions as one of the most beginner-friendly spin-offs.

Quick Facts

GameUNO All Wild
PublisherMattel
ReleasedJanuary 2022
Players2–10
Ages7 and up
Cards112 (all wild)
ObjectiveBe first to reach 500 points
Wild Draw 4 challengeRemoved

How is UNO All Wild different from regular UNO?

The core difference is that colour and number matching is gone. In standard UNO you must play a card that matches the colour, number or symbol on top of the discard pile, or else draw. In UNO All Wild there is no such restriction — the “colour” on a wild card is purely decorative and never limits what the next player can do.

Three practical consequences follow from that single change:

  • You almost always have a legal play. Since any card can be played on any card, you rarely draw just because nothing matches.
  • Action cards are constant. Roughly half the deck is made up of skips, reverses, draws and swaps, so turns are packed with effects.
  • The Wild Draw 4 challenge disappears. In classic UNO you can challenge a Wild Draw 4; here there is nothing to challenge, as explained further below.

What is in the UNO All Wild deck?

The retail UNO All Wild deck contains 112 cards. Every card is a wild card, but they split into a plain wild plus seven action types. The table below shows the full breakdown and what each card does.

CardHow manyWhat it does
Wild54A plain wild with no special effect; you simply discard it and play passes on.
Wild Reverse14Reverses the direction of play.
Wild Skip14The next player loses their turn.
Wild Skip Two (Skip Everyone)6The next two players lose their turns.
Wild Draw 210The next player draws 2 cards and loses their turn.
Wild Draw 46The next player draws 4 cards and loses their turn.
Wild Targeted Draw Two4You pick any one opponent, who draws 2 cards; nobody loses a turn.
Wild Forced Swap4You swap your entire hand with any one opponent you choose.

How do you set up and play UNO All Wild?

Setup and turn order are almost identical to classic UNO, so if you know the original you already know most of this.

Setting up the game

Shuffle the deck and deal 7 cards to each player. Place the rest face down as the draw pile, then flip the top card to start the discard pile. UNO All Wild plays with 2 to 10 players and is aimed at ages 7 and up. The player to the dealer’s left goes first, and play normally moves clockwise until a Reverse changes it.

Taking your turn

On your turn you play one card from your hand onto the discard pile. Because every card is wild, you can play whatever you want — there is no need to match anything. If a card carries an action (skip, reverse, draw or swap), that effect happens immediately. If you cannot or choose not to play, draw one card from the draw pile; if that card is playable you may play it right away, otherwise your turn ends.

Calling “UNO”

When you are down to one card, you must call out “UNO” before your turn is over. If another player catches you before the next player takes their turn, you draw 2 cards as a penalty. This is the same “UNO” rule used across most editions.

The special wild cards explained

UNO All Wild keeps the familiar action cards and adds a few new ones. Here is what each does, one at a time.

Wild Reverse

Wild Reverse flips the direction of play from clockwise to counter-clockwise, or back again. In a two-player game it works like a Skip, handing the turn straight back to you.

Wild Skip

Wild Skip forces the next player in turn order to miss their turn. Play then continues to the following player as normal.

Wild Skip Two (Skip Everyone)

Wild Skip Two makes the next two players lose their turns instead of one. In a two- or three-player game this can feel like skipping everyone at the table, which is why many players call it the “Skip Everyone” card. There are only 6 of these in the deck, so it is a valuable tempo card.

Wild Draw 2

Wild Draw 2 forces the next player to draw 2 cards and skip their turn. Unlike classic UNO’s coloured Draw Two, it can be played at any time because colour never matters.

Wild Draw 4

Wild Draw 4 forces the next player to draw 4 cards and lose their turn. It is the heaviest punishment card in the deck — and, importantly, it cannot be challenged here. If you want to see how the challenge works in standard play, compare it with the classic Wild Draw 4 rules.

Wild Targeted Draw Two

Wild Targeted Draw Two lets you choose any one opponent — not just the next player — to draw 2 cards. That player does not lose a turn, and play continues normally to your left (or right). It is a precise way to punish whoever is closest to winning.

Wild Forced Swap

Wild Forced Swap lets you trade your entire hand with any one opponent of your choice. If you are stuck with a fistful of cards, you can dump them on the leader and take their small hand instead — a genuine game-changer.

What happened to the Wild Draw 4 challenge?

The Wild Draw 4 challenge has been removed from UNO All Wild. In classic UNO, a Wild Draw 4 is only meant to be played when you have no card matching the current colour, and the next player can challenge you to prove it. Since UNO All Wild has no colours to match, that condition is meaningless — you are always allowed to play a Wild Draw 4 — so there is nothing to challenge and the rule is simply gone.

How do you score and win UNO All Wild?

UNO All Wild is played over several rounds to a target score of 500 points. When one player empties their hand, the round ends and that player scores points based on the cards left in everyone else’s hands.

  • Plain Wild card: 20 points each.
  • Every action card (Reverse, Skip, Skip Two, Draw 2, Draw 4, Targeted Draw Two, Forced Swap): 50 points each.

Add up the value of all cards still held by opponents and award that total to the round winner. Keep playing rounds until someone reaches or passes 500 points — that player wins the game. If you prefer shorter games, you can agree on a lower target such as 200 points before you start.

Common mistakes to avoid

Even though the rules are simple, new players trip over the same few things:

  • Trying to match colours. There is no matching in UNO All Wild. The colour printed on a card never restricts anyone, so ignore it.
  • Forgetting to call “UNO”. The one-card rule still applies; stay alert or you will draw 2 penalty cards.
  • Wasting the Forced Swap and Targeted Draw Two. These target-any-player cards are strongest against whoever is about to win — hold them for the right moment rather than dumping them early.
  • Expecting a Wild Draw 4 challenge. You cannot challenge a Wild Draw 4 here, so do not count on wriggling out of the four cards.
  • Skipping the score-to-500 structure. UNO All Wild is designed as a multi-round points game, not a single-hand sprint, so agree on the target score before dealing.

Who is UNO All Wild for?

UNO All Wild suits families and casual groups who want a quicker, more unpredictable version of UNO with almost no rules to learn. Because there is no colour matching, it is especially friendly for younger children (ages 7 and up) and for anyone who finds standard UNO too slow. Competitive players may find it more luck-driven than the original, since the constant action cards create big swings — but that randomness is exactly what makes it a lively party game. If the all-wild format appeals to you, it is worth exploring the wider family of UNO editions to find the pace that fits your group.

Frequently Asked Questions (FAQ)

Is every card really wild in UNO All Wild?

Yes. All 112 cards in the deck are wild cards, so there is no colour or number matching. You can play any card on any turn, which is what makes the game so fast.

Can you challenge a Wild Draw 4 in UNO All Wild?

No. The challenge rule is removed because there are no colours to match, so a Wild Draw 4 is always legal to play. The targeted player simply draws 4 cards and loses their turn.

How many cards do you deal in UNO All Wild?

Deal 7 cards to each player. The rest form the draw pile, and one card is flipped to start the discard pile.

What is the Wild Skip Two or “Skip Everyone” card?

Wild Skip Two makes the next two players lose their turns instead of just one. In small games this can feel like skipping everyone, which is why it is nicknamed the “Skip Everyone” card.

How do you win UNO All Wild?

Win rounds by emptying your hand first, then score points for the cards left in opponents’ hands (20 for a plain Wild, 50 for any action card). The first player to reach 500 points wins the game.

Christopher Hammer is the author and editor of unorules.ca. He writes and reviews every UNO guide on the site, checks each one against Mattel’s published UNO instructions, tests house rules at the table and keeps official rules apart from variations. Read more on the About page and in the Editorial Policy.