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UNO Party Rules: How to Play UNO for Big Groups

Colorful numbered cards arranged around draw and discard piles with arrows beside the title UNO Party Rules: How to Play for Big Groups.

UNO Party is Mattel’s large-group edition of UNO, built so that 6 to 16 players can share one game instead of the usual 2 to 10. You still win by being first to get rid of every card in your hand, and you still shout “UNO!” on your last card, but the deck is much bigger and four party mechanics keep a crowded table busy: passing cards around a mini-pile, pointing at players to make them draw, linking two players together, and a Speed Play rule that lets you jump in out of turn. This guide explains the full UNO Party rules, the new cards, setup, scoring and the best group sizes.

What Is UNO Party?

UNO Party is an official UNO version made specifically for big groups and party settings. Mattel first released it in 2022 (product number HMY49) with 224 cards for 6 to 16 players, and refreshed the game in 2025 (product number JJV58) with 168 cards for 6 to 14 players. Both editions play like classic UNO at their core — you match the top of the Discard Pile by color, number or symbol — but they add extra action cards and a handful of special rules “with larger groups of players in mind,” as the instruction sheet puts it.

If you have ever tried to squeeze ten or more people into a standard UNO deck, you know it runs out of cards fast and turns drag. UNO Party solves that with a deeper deck and mechanics designed to keep everyone involved even when it is not their turn. It sits alongside other releases in the UNO family; for the full landscape, see our overview of the many UNO versions.

Key Facts

GameUNO Party (official UNO version for large groups)
Developer / publisherMattel
Official product pageshop.mattel.com – UNO Party
Players6–16 (2022 edition) · 6–14 (2025 refresh)
Recommended age7 years and up
Cards224 (2022, HMY49) · 168 (2025, JJV58)
Cards dealt7 per player
Winning score (optional)500 points
New mechanicsWild Pile Up, Point Taken, Wild Drawn Together, Speed Play

Download the free one-page UNO Party rules sheet (PDF)

Setup, the three new cards (Wild Pile Up, Point Taken, Wild Drawn Together), Speed Play, scoring and the usual table arguments, all on a single page. Pick your paper size:

Download PDF (Letter, Canada & US) Download PDF (A4)

One-page printable UNO Party rules sheet: setup, the three new cards, Speed Play, scoring

Free to print and share for home, classroom, club and café use. If you post it on your own site, please link back to this page.

What Comes in the Box

The contents depend on which edition you own, but both include a full deck plus two components that are not played from your hand:

  • Number cards (1–9) and the standard action cards: Skip, Reverse, Draw Two, Wild and Wild Draw Four.
  • Three new wild cards: Wild Pile Up, Point Taken and Wild Drawn Together (explained below).
  • Direction Tracker Card — a table component, not a card you play, that shows whether play is currently moving clockwise or counterclockwise.
  • Link Cards — two markers placed in front of players who get linked by a Wild Drawn Together card.

2022 edition vs the 2025 refresh

The two editions share the same rules and cards; the main differences are the deck size and maximum player count. Choose based on the biggest group you expect to host.

How to Set Up UNO Party

Setup is quick once you separate the two components from the deck. Follow these steps:

  1. Remove the Direction Tracker Card and the Link Cards and set them to one side.
  2. Choose a dealer and shuffle the remaining cards. There are a lot of cards, so it helps to split the deck and have several players shuffle sections.
  3. Deal 7 cards to each player.
  4. Place the rest facedown in the center as the Draw Pile.
  5. Put the Direction Tracker Card where everyone can see it, clockwise arrow faceup.
  6. Keep the Link Cards near the center for later.
  7. Flip the top card of the Draw Pile faceup to start the Discard Pile. If it is an action card, ignore it and flip the next one.
  8. The player to the dealer’s left goes first, and play proceeds clockwise.

How to Play a Basic Turn

On your turn you try to shed one card onto the Discard Pile. A card is playable if it matches at least one attribute of the top discard — its color, its number, or its symbol. If you have a match you may play it; if the card is an action card, it does its special thing. If you have no match, you draw one card from the Draw Pile, and you may play that card immediately if it works. You are always allowed to draw instead of playing even when you hold a playable card. When the Draw Pile runs out, reshuffle the Discard Pile to form a new one.

The standard action cards behave exactly as they do in classic UNO: Skip skips the next player, Draw Two makes the next player draw two and lose their turn, Reverse flips the direction of play (flip the Direction Tracker to match), Wild lets you choose the next color, and Wild Draw Four forces the next player to draw four or challenge — you may only play it if you have no card matching the discard color, and a successful challenge makes you draw four instead.

The New UNO Party Cards Explained

The three new wild cards are what make UNO Party feel different from a regular deck. Each one pulls other players into the action, which is why the game holds up with a big crowd.

New Party Cards Explained

Card / ruleNicknameWhat it does
Wild Pile UpPassing cardStarts a mini-pile that players pass around, each matching the color; whoever cannot match takes the whole pile into their hand.
Point TakenPoint-to-draw cardCount down “3…2…1”; on “1” everyone points at a player, and each pointed-at player draws one card per finger, up to five.
Wild Drawn TogetherLinked-players cardLinks two players with Link Cards; when one is forced to draw, the other draws the same amount. Cleared when a Point Taken card is played.
Speed PlayPlay out of turnPlay a number card that matches both the number and color of the top discard at any time; a wrong play means taking it back plus drawing one card.

Wild Pile Up (the passing card)

Wild Pile Up starts a mini-pile that gets passed around the table. When you play it, take the top card of the Draw Pile and place it faceup in front of you to start the mini-pile (if that card is a Wild, keep adding cards until you turn up a non-Wild). The next player must play a card of the same color onto the mini-pile, then pass it along. Wild cards can be added but do not change the color, and matching action cards can be played but do not trigger their effects. The first player who cannot match takes the entire mini-pile into their hand. Play then continues from that player, and the color used in the mini-pile is the color that continues — you do not get to choose a new one.

Point Taken (the point-to-draw card)

Point Taken turns a moment of the game into a group vote. When you play it, count down out loud: “3… 2… 1!” On “1,” every player points at one other player. Count how many fingers are aimed at each person, and in turn order each pointed-at player draws that many cards from the Draw Pile, up to a maximum of five. A tidy way to run it: players pointing at you raise their hands, you draw one card per raised hand (up to five), then those players lower their hands, and you continue in turn order until every hand is down.

Wild Drawn Together (the linked-players card)

Wild Drawn Together chains two players’ fortunes together. When you play it, choose two players and put a Link Card in front of each, then choose the color that continues play. From then on, whenever one linked player is forced to draw cards, the other must draw the same number too. The link stays in place until it is broken — playing a Point Taken card clears the existing links. Because it is a wild, remember it is worth 50 points if it is caught in someone’s hand at the end of a round.

Speed Play: Jumping In Out of Turn

Speed Play is the rule that speeds the whole game up, and it applies on every turn, not just when a special card appears. If you hold a number card that matches both the number and the color of the card on top of the Discard Pile, you may play it out of turn — even if it is not your go. Play then continues from you, skipping ahead to whoever sits after you. Speed is everything: if the player whose turn it actually is puts down a card first, you have missed your window. And there is a penalty for getting it wrong — if you accidentally slap down a card that does not match both attributes, you must take it back and draw one card from the Draw Pile.

How to Score and Win a Round

The fastest way to play is simply to declare the first person to empty their hand the winner, then reshuffle and start again. UNO Party also includes the classic optional scoring method for a longer session. When someone wins a hand, they collect points based on the cards still held in everyone else’s hands:

  • Number cards (1–9): face value.
  • Any color action card (Skip, Reverse, Draw Two, Point Taken): 20 points.
  • Any wild action card (Wild, Wild Draw Four, Wild Drawn Together, Wild Pile Up): 50 points.

Keep a running tally from hand to hand. The first player to reach 500 points wins the overall game. And as always, the moment you are down to a single card you must yell “UNO!” — if another player catches you silent before the next turn begins, you draw two cards.

Best Group Sizes and Who It Suits

UNO Party is at its best from about 6 players upward — that is the floor Mattel prints on the box, and the passing, pointing and linking mechanics simply need a crowd to shine. The 2022 edition stretches to 16 players and the 2025 refresh to 14, making either one a strong pick for family gatherings, classrooms, dorms and parties where a normal deck would run dry. It is rated for ages 7 and up, so it works for mixed-age tables.

You can technically play with fewer than six, but with only two, three or four people the special cards lose much of their point — Point Taken and Wild Drawn Together are built around having many players to aim at and link. For small groups a standard deck or another variant is a better fit. If your challenge is the opposite — fitting a genuinely huge crowd around the table — our guide to playing UNO with large groups covers seating, house rules and how to combine decks.

Common Mistakes to Avoid

A few rules trip up first-time UNO Party tables. Watch for these:

  • Choosing a new color after Wild Pile Up. Unlike other wilds, Wild Pile Up does not let anyone pick the color — play continues in whatever color the mini-pile used.
  • Triggering action-card effects inside a Wild Pile Up. Matching action cards can be added to the mini-pile, but their powers do not go off there.
  • Drawing more than five on Point Taken. No matter how many fingers point at you, five cards is the cap.
  • Forgetting the Speed Play match rule. A Speed Play card must match both number and color; a color-only or number-only match is a wrong play and costs you a penalty card.
  • Ignoring the Direction Tracker. With a big circle of players it is easy to lose track of direction after a Reverse — flip the tracker every time so nobody argues about whose turn is next.
  • Skipping the UNO call. In a noisy party game it is easy to go quiet on your last card; a watchful opponent can still catch you for two penalty cards.

Frequently Asked Questions (FAQ)

How many players can play UNO Party?

The 2022 edition supports 6 to 16 players and the 2025 refresh supports 6 to 14, both for ages 7 and up. It is designed for larger groups than a standard UNO deck, which tops out at 10 players.

What are the new cards in UNO Party?

UNO Party adds three new wild cards — Wild Pile Up, Point Taken and Wild Drawn Together — plus a Direction Tracker component and Link Cards. It also introduces the Speed Play rule that lets you play out of turn.

What is the difference between the 2022 and 2025 editions?

The rules and cards are the same. The 2022 edition (HMY49) has 224 cards for up to 16 players; the 2025 refresh (JJV58) has 168 cards for up to 14 players.

Can you play UNO Party with fewer than six people?

You can, but it is not recommended. Point Taken and Wild Drawn Together rely on having many players to point at and link, so with two to four people the game loses much of its character. A standard UNO deck suits small groups better.

How do you win UNO Party?

Be the first to play every card in your hand to win a round. For a longer game, use the optional scoring method and keep playing until one player reaches 500 points.

Christopher Hammer is the author and editor of unorules.ca. He writes and reviews every UNO guide on the site, checks each one against Mattel’s published UNO instructions, tests house rules at the table and keeps official rules apart from variations. Read more on the About page and in the Editorial Policy.